If you’ve read Xanathar’s Guide to Everything, you probably know what Primal Savagery is. If you haven’t, worry not! It’s a Druid cantrip that allows the Druid to grow claws or fangs and attack with them as a melee spell attack. Neat, right? It deals 1d10 acid, and scales with level.
Here, here’s the exact spell. (Shhhh)
But my point isn’t to tell you it’s cool. My point is the same point I made when I talked about shields and staffs for Druids.
Yes, that’s right. You can reflavor it!
For starters, it never says what type of teeth. You could grow saber-tooth cat teeth, wolf teeth, snake fangs, or a full set of shark teeth. That’s pretty neat in and of itself. There’s technically nothing stopping you from making corrosive horns, tusks, or antlers, too.
But, what’s stopping you from changing it up more? You don’t need to have sharp fingernails. You could technically have bird talons. Heck, you could have them on your feet!
What if we want to really go for unique? Well, you could reflavor it as quills growing from your arms that you can attack with (presumably by taking swings at people, though melee-range quill shooting is an option).
But it’s acid damage, right? Yep! You know what else can be acid-like? Venom! You could look entirely normal, but jab a thumb into someone. Bam! A stinger comes out of your finger. It’s far-fetched compared to some of the other ones, but hey. It could work. So could mantis arms, for the record (even though it’s a bit of a bigger physical change).
Now, if your character has a tail (like a tiefling or lizardfolk) you could potentially grow barbs on it and smack people.
While the spell is themed off of animals, you could probably make it work for plants, too! The caster could potentially grow thorns, or their hands could become fly-trap-like.